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CYCLES — VIRTUAL REALITY

Director & Producer · Frameless Gallery and Royal College of Art · July 2025, London

Cycles is a live and digital performance and VR experience that explores how gendered behaviours are reinforced through habitual, bodily practices. Set around the dining table — a space where patriarchal norms are deeply embedded — it uses dance and immersive technology to expose the invisible structures of control that shape identity.

The bodies we bring into virtual spaces carry with them the rules of the material world, influencing how we move and relate. By working with immersive tools, Cycles highlights the need for new technologies to critically address the internalised systems they risk replicating and to countermand their power.

The VR iteration places the viewer inside the choreographic world as a 360° film, surrounded by movement, light, and sound. The VR version distributes characters across virtual space, creating a dialogue of presence, distance, and power.

The use of a live performer captured on screen — rather than a 3D avatar — grounds the digital environment in corporeal realism, making the emotional and physical dynamics palpably immediate.

The work is created in collaboration with choreographer and dancer Emma Poyer and sound artist Zlata Mechetina.

ROLE

DISCIPLINES

360 Film-Production, Editing · Immersive Production, VR workflows